
Bronco Eats
Conceptual Santa Clara University food service app to enhance dining services
Project Role - Project Analyst & UI Designer
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Project Year - 2025
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Project Type - Student Project (Group)
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Project Location - Santa Clara, CA​​​
Result
The team produced a final report and pitch deck outlining the Bronco Eats concept. This included detailed requirements, stakeholder analysis plans, competitive analysis, UML diagrams (Use Case, Activity, Domain Class, Sequence, State), UI mockups (Landing, Nutritional Info, Tracking pages), and a cost-benefit analysis projecting profitability and a quick payback period.
Overview
S
Situation
Santa Clara University's existing food ordering app frustrated users with limited pickup-only functionality, sparse nutritional details, unpredictable wait times, and a clunky interface.
Students needed a more modern, convenient solution offering delivery, better information, and an improved experience for daily campus dining needs.
T
Task
Our group's objective was to design "Bronco Eats", a new food service application concept for SCU students as the final project for a Systems Analysis & Design class. This app aimed to provide a seamless platform for ordering from all campus dining locations, accessing comprehensive nutritional/dietary information, accurately tracking deliveries, comparing wait times, and facilitating an interactive review system.
A
Action
The team conceptualized the app, defining user, system, and business requirements based on perceived student needs and current system limitations.
We outlined features like GPS tracking, group ordering, student reviews, wait-time comparison, and student job applications. UML diagrams and UI mockups were created to illustrate the system design.
R
My Highlights
Designed Core UI Mockups
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Developed UI for Landing page, Nutritional Information page, and Order Tracking page.
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Provided visual foundation for app navigation, information display, and order tracking experience using Penpot.
Authored Stakeholder Interview Plan
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Ensured app design considered student, staff, and admin needs.
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Aligned app with university infrastructure and policies.
Developed Competitive Analysis
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Differentiated Bronco Eats by highlighting SCU-specific features like meal plan integration and student employment opportunities against mainstream apps.
Skills

UI / UX Design & Prototyping
Created mockups for Landing, Nutritional Info, and Tracking pages using Penpot.
Owned Skill

User / Primary Research & Interviewing
Authored section detailing conceptual interview strategy for students, staff, & admins to gather requirements.
Owned Skill

Market & Competitive Intelligence
Authored section comparing Bronco Eats to mainstream apps like Uber Eats/DoorDash.
Owned Skill

System Architecture & Design
Collaboratively defined the app's overall concept, features, and requirements.
Collaborated Skill

Requirements Gathering & Analysis
Defined key stakeholder groups and interview objectives to inform feature definition.
Owned Skill

Project Planning & Agile Monitoring
Authored section outlining iterative planning, sprints, stand-ups, and monitoring approach.
Owned Skill

Process Mapping & Flow Visualization
Group created Use Case, Activity, Domain Class, Sequence, and State diagrams.
Collaborated Skill

Financial Forecasting & Cost Modeling
Group developed financial projections, including costs, revenue, NPV, and payback period.
Collaborated Skill

Technical Writing & Documentation
Team collaboratively produced the final report documenting the project concept and design.
Collaborated Skill

Presentation & Pitch Delivery
Participated in two class presentations, covering the user interface sections.
Collaborated Skill
Details
Details
Table of Contents
- Project Overview & Goals -
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- ​My Work -
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- Methodology & Approach -
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- Key Activities & Execution -
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- Deliverables & Outcomes -
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- Tools & Technologies Used -
Project Overview & Goals
The Bronco Eats System Analysis & Design project addressed documented frustrations with Santa Clara University's (SCU) existing food ordering application. The current system was limited primarily to order pickup from campus dining locations, lacking delivery options which inconvenienced students. Furthermore, it offered minimal nutritional information, hindering health-conscious students needing details on ingredients, calories, or allergens. Users also reported unpredictable wait times and a generally "clunky" in-app experience.
The goal was to utilize Systems Analysis & Design elements and conceptualize a new, enhanced food service application, "Bronco Eats," specifically tailored for SCU students. The primary purpose articulated was to improve SCU's dining services by offering a "smarter way to order on campus". This involved designing a seamless platform encompassing several key functionalities: easy ordering from all campus dining locations (main halls and smaller cafes), comprehensive nutritional and dietary information access, accurate delivery time tracking, and features fostering a more interactive dining experience. Key objectives included overcoming the limitations of the existing app by adding diverse delivery options (dorm, scheduled pickup), providing more accurate wait times, offering detailed nutritional breakdowns, integrating student meal plan payments, and improving the overall user interface and experience. The project aimed to make food more accessible, reduce lines, manage meals efficiently, and provide valuable data for SCU dining services regarding demand and preferences. The project envisioned Bronco Eats not just as a utility but as a way to enhance student life, offer on-campus employment, support university sustainability efforts, and bolster SCU's reputation.
My Work
​User Interface Design
Designed and authored the User Interface section, including the UI mockups (Landing Page, Nutritional Information Page, Tracking Page) and their descriptions in the final report. This involved designing the visual layout, navigation structure, and presentation of information for key app interactions.​
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Tools & Methods Used: UI Design principles, Penpot for creating mockups, technical writing to describe the designs.
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Linkage/Enablement: The UI mockups provided a concrete visual representation of the proposed app, guiding the team's understanding of the user experience and informing the creation of related system diagrams by other team members. These visual designs were central to communicating the app's functionality in reports and presentations.
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Conceptual Planning of Stakeholder Interviews
Authored the Stakeholder & Role Interviews section of the final report. This involved defining the strategy for interviewing students, campus dining staff, and university administrators to gather requirements and understand operational/policy constraints. It outlined interview objectives, potential questions, expected responses, and the process for consolidating findings.
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Tools & Methods Used: Conceptual planning, technical writing, referencing textbook information on interview structuring.
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Linkage/Enablement: This section provided the documented plan for how the team would gather crucial user needs, operational insights, and policy requirements, directly informing the functional and non-functional requirements definition for the entire system.
Project Planning, Analysis, and Monitoring Report
Authored the Project Planning & Monitoring section of the final report. This detailed the proposed iterative development approach, including setting up the environment, sprint planning, daily stand-ups, progress monitoring by a project manager, stakeholder communication, sprint reviews, and retrospectives.
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Tools & Methods Used: Conceptual planning, outlining agile/iterative methodologies, technical writing.
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Linkage/Enablement: This section defined the proposed workflow and management structure for the development team, ensuring a coordinated and adaptable approach to building the features defined by the group.
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Competitor Analysis
Authored the Competition section of the final report. This involved analyzing major food delivery apps (Uber Eats, DoorDash, Grubhub), contrasting them with Bronco Eats, and highlighting the proposed app's unique value proposition for the SCU environment (e.g., dining credit integration, campus focus, student employment).
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Tools & Methods Used: Market analysis (conceptual), comparative analysis, technical writing.
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Linkage/Enablement: This analysis helped justify the need for Bronco Eats and informed the team's focus on specific features that differentiate the app within the target SCU market.
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UML Diagram Consulting
Participated in creating various diagrams (Use Case, Activity, Domain Class, Sequence, State) by consulting on their creation, as the UI designs guided the diagrammatic representation of the system.
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Tools & Methods Used: Conceptual system design consultation, using Lucidchart and Draw.io for planning/design input.
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Linkage/Enablement: Provided input based on UI design to ensure consistency and accuracy in the team's system modeling efforts.
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Bronco Class Pitches
Participated in two class presentations (pitches) of the Bronco Eats project, primarily covering the User Interface section.
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Tools & Methods Used: Public speaking, presentation skills.
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Linkage/Enablement: Communicated the visual design and user experience aspects of the project to the audience.​
Methodology & Approach
​Project Approach
The project approach involved defining the concept and requirements for the Bronco Eats application, designing its system architecture through UML diagrams, creating user interface mockups, analyzing the competitive landscape, and assessing financial viability through a cost-benefit analysis. The team identified key stakeholder groups (students, dining staff, university administrators) and planned a comprehensive interview process to gather detailed requirements, understand operational challenges, and ensure alignment with university policies. This involved structuring conceptual interviews, preparing questions, assigning notetakers, and planning for follow-up documentation and analysis to consolidate findings into formal requirements and workflow diagrams.
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Project Execution
For project execution post-approval, a conceptual iterative planning and monitoring approach was proposed. This involved establishing a project environment with communication channels (like video calls for daily stand-ups) and technical resources (shared repository, development tools, database access). Development would occur in sprints, starting with planning sessions to prioritize tasks (e.g., refining UI, optimizing tracking) and estimate work collectively. A project manager role was envisioned to monitor progress, address issues, manage stakeholder communication (via status reports), and adjust timelines if needed. Each sprint would conclude with a review (to demo features and gather feedback) and a retrospective (to identify areas for improvement). This cyclical process aimed to ensure efficient development aligned with SCU's needs. The UI design focused on clarity, functionality, and ease of navigation, using SCU branding colors and a structured layout with clear labels and icons.​​​​​​​​​​​​​​
Key Activities & Execution
The team executed several key activities documented in the reports:
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Concept Definition
Defined the core concept of Bronco Eats as an SCU-specific food ordering and delivery app.​
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Requirements Gathering
Identified and documented user, system, and business requirements based on the perceived shortcomings of the existing system and desired enhancements. This included features like expanded menus, dietary filters, nutritional info, student reviews, wait-time comparison, real-time tracking, group ordering, student job applications, and meal plan integration.
Stakeholder Analysis
Identified key stakeholders (students, dining staff, administrators) and planned an interview strategy to gather diverse perspectives and ensure alignment.
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Competitive Analysis
Analyzed competitors like Uber Eats, DoorDash, and Grubhub, identifying Bronco Eats' differentiators such as SCU dining integration, meal plan payments, and campus-specific features.
System Design UML
Created multiple UML diagrams to visualize the system's structure and behavior, including a Use Case Diagram (showing user, delivery man, SCU employee interactions), Activity Diagrams (for reviewing items and ordering), a Domain Class Diagram (depicting entities like User, Order, Restaurant, Menu Item, Review, Delivery), a Sequence Diagram (illustrating the order processing flow), and a State Diagram (showing order state transitions from Browse to Completed/Refunded).
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User Interface Design
Developed UI mockups for key screens: the Landing Page (search, notifications, cart, categorized food, links to group order/rewards/apply), the Nutritional Information Page (popup with calories, fat, allergens, link to reviews), and the Tracking Page (progress bar, live GPS map, order details, cost breakdown).
Cost-Benefit Analysis
Conducted a financial analysis estimating development costs ($150,000 initial), operational costs (maintenance, staff, support, marketing), user adoption rates (projected 2,100 active users), meal assumptions (2 orders/week/user, $12/meal), revenue streams (subscriptions, service fees, commissions, advertising), and calculating net present value (NPV) and a payback period (approx. 244.5 days).
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Documentation & Presentation
Compiled the findings and designs into a comprehensive final report and pitch deck. The team presented the project concept before the class and professor.​
Deliverables & Outcomes:
The primary deliverables produced by the group, as documented, were:
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Systems Design & Analysis Final Report
A detailed document covering the concept introduction, requirements (user, system, business), stakeholder interview plan, project planning/monitoring strategy, competitive analysis, UML diagrams (Use Case, Activity, Domain Class, Sequence, State), user interface mockups and descriptions (Landing, Nutritional Info, Tracking pages), and a comprehensive cost-benefit analysis with financial projections and risk assessment
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Pitch Presentation Deck
A presentation summarizing the project concept, key features, target stakeholders, competitor comparison, UX design mockups, key diagrams (Use Case, Domain Class), and the cost-benefit analysis highlights.
​UML Diagrams​
A set of visual models representing the system's design and functionality. These included diagrams illustrating user interactions, process flows, data structures, message sequencing, and state transitions.
User Interface Mockups​
Visual representations of the proposed application's key screens, demonstrating the intended layout, navigation, and information presentation.
Cost-Benefit Analysis
A financial assessment projecting costs, revenues, profitability (positive cumulative NPV over 5 years), and a payback period of approximately 244.5 days, presenting a strong business case for the project.
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The documented outcomes focused on the conceptualization and design of the Bronco Eats application, demonstrating its potential value proposition for students, SCU, and the food provider by enhancing convenience, transparency, efficiency, and engagement within the campus dining ecosystem.​​
Tools & Technologies Used
Diagramming Tools
Tools including Lucidchart and Draw.io were used to create the various UML diagrams (Use Case, Activity, Domain Class, Sequence, State) presented in the report.​
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UI Prototyping/Design Tool
The tool Penpot created the user interface mockups included in the report and pitch deck.
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Presentation Software
Google Slides was used to create the Pitch Deck.​
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Word Processing/Document Software
Google Docs was used to create the Final Report.
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Communication Tools
Video conferencing was utilized for routine group meetings and was referenced for the planned conceptual daily stand-ups.​
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Collaboration Tools
Google Drive and Google Docs were the primary collaboration tools.